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Clan skills are finally here!

As your clan develops, its members get access to extra features such as clan skills. Clan skills become available as the clan levels up. You will be able to pick one skill out of three at levels 4, 6, 7, 9, 10, 12, 13. An extra clan treasury tab becomes available at levels 1, 3, 5, 8 and 11.
 
Clan skills can only be used by the clan leader and officers unless the description specifies otherwise.Please note that they will not work in the following territories: Olannor battlefield, challenge arena and various dungeons. Most clan skills can be used during castle sieges, although some are an exception to this rule.
 
Only clan leader can choose the skills to be learned.
 
Let’s get to the most interesting part! Here’s what clan skills do at every level.

Level 1

If your clan has at least 10 level 15 members, you will get access to the first clan treasury tab.

Level 2

Mass summon
  • Transports all clan members to you.
  • Casting time: 10 seconds
  • Cooldown: 2 hours.

Level 3

Your clan may purchase the second clan treasury tab.

Level 4

At level four you will be able to choose one of the following three passive skills:
Hunting mastery: scavenging
  • Increases item drop rate by 15%
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Hunting mastery: extra experience
  • Increases the amount of experience received by 10%.
Hunting mastery: extra gold
  • Increases the amount of gold received by 20%.

Level 5

Your clan may purchase the third clan treasury tab.

Level 6

You may choose one of the following clan officer skills:
Bolstering maneuver: shield
  • Applies a shield to the 25 nearest clan members that absorbs damage equal to 100% of their maximum health and lasts 15 seconds.
  • Cooldown: 10 minutes.
Bolstering maneuver: invincibility
  • Up to 25 nearest clan members become immune to damage for 8 sec.
  • Cooldown: 10 minutes
Bolstering maneuver: healing
  • Heals up to 25 nearest clan members for 80% of their maximum health.
  • Cooldown: 10 minutes.

Level 7

At level seven you will be able to choose one of the following three passive skills related to siegecraft:
 
Siege mastery: siege towers
  • Increases siege tower health by 50% and its movement speed by 20%.
Siege mastery: battering rams
  • Increases battering ram health by 50% and its damage by 20%.
Siege mastery: catapults
Increases catapult health by 50% and its damage by 50%.

Level 8

Your clan may purchase the fourth clan treasury tab.

Level 9

At level nine you will be able to choose one of the following three passive skills related to crafting:
Crafting mastery: cost efficiency
  • Reduces gold costs when crafting by 10%.
Crafting mastery: material efficiency
  • Reduces material costs when crafting by 10%.
Crafting mastery: apprenticeship
Increases the amount of experience received when crafting by 10%.
These skills can only be used by clan leader or officers. Their benefits apply to the whole clan regardless of whether the character is online or offline, persist through death and last for 2 hours. The cooldown for these skills is 6 hours.

Level 10

At level ten you will be able to choose one of the following three skills related to castle defense. They can only be used during siege if you are repelling attackers.
Defense mastery: call to arms
  • Summons 10 guards to the chosen location that help you defend the castle for 10 minutes.
  • Cooldown: 20 minutes.
Defense mastery: fortification
  • Fortifies the castle for 15 seconds. When a castle is fortified its gate is immune to damage and flags cannot be risen or lowered.
  • Cooldown: 20 minutes.
Defense army: bolstering cry
  • For 30 seconds increases castle guards' and frits' damage by 50% and their health by 100%.
  • Cooldown: 20 minutes.

Level 11

Your clan may purchase the fifth clan treasury tab.

Level 12

Clan maneuver: resurrection
  • Resurrects up to 15 clan members in 30 m. radius with 60% health.
  • Cooldown: 20 minutes.
Clan maneuver: haste
  • Increases the movement speed of up to 25 clan members in 30 m. radius by 80% for 15 seconds.
  • Cooldown: 10 minutes.
Clan maneuver: vanish
  • Up to 25 clan members in 30 m. radius become invisible for 20 seconds.
  • Cooldown: 15 minutes.

Level 13

The following skills can only be used during a siege regardless of whether you are attacking or defending. The person using them becomes immune to control effects as long as they keep maintaining the skill.
Improved tactics: empowerment
  • Increases all damage dealt by clan members in 20 m. radius by 30%.
  • Casting time 45 seconds (channeled).
  • Cooldown: 20 minutes.
Improved tactics: resilience
  • Increases clan members' health and all healing received in 20 m. radius by 30%.
  • Casting time 45 seconds (channeled).
  • Cooldown: 20 minutes.
Improved tactics: relentlessness
  • All clan members in 20 m. radius become immune to control effects.
  • Casting time 45 seconds (channeled).
  • Cooldown: 20 minutes.
That concludes the list of currently available clan skills. It’s time to level up your clan and achieve new victories!
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